import sys, os, time, random, math, pygame
from pygame.locals import *


def print_text(font, x, y, text, color=(255, 255, 255)):
    imgText = font.render(text, True, color)
    screen = pygame.display.get_surface()
    screen.blit(imgText, (x, y))


def relative_path(path):
    return os.path.split(os.path.realpath(__file__))[0] + '\\' + path


class MySprite(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.master_image = None
        self.frame = 0
        self.old_frame = -1
        self.frame_width = 1
        self.frame_height = 1
        self.first_frame = 0
        self.last_frame = 0
        self.columns = 1
        self.last_time = 0
        self.direction = 0
        self.velocity = Point(0.0, 0.0)

    def __getX(self):
        return self.rect.x

    def __setX(self, value):
        self.rect.x = value

    X = property(__getX, __setX)

    def __getY(self):
        return self.rect.y

    def __setY(self, value):
        self.rect.y = value

    Y = property(__getY, __setY)

    def __getPos(self):
        return self.rect.topleft

    def __setPos(self, pos):
        self.rect.topleft = pos

    position = property(__getPos, __setPos)

    def load(self, filename, width=0, height=0, columns=1):
        self.master_image = pygame.image.load(
            relative_path(filename)).convert_alpha()
        self.set_image(self.master_image, width, height, columns)

    def set_image(self, image, width=0, height=0, columns=1):
        self.master_image = image
        if width == 0 and height == 0:
            self.frame_width = image.get_width()
            self.frame_height = image.get_height()
        else:
            self.frame_width = width
            self.frame_height = height
            rect = self.master_image.get_rect()
            self.last_frame = (rect.width // width) * (rect.height //
                                                       height) - 1
        self.rect = Rect(0, 0, self.frame_width, self.frame_height)
        self.columns = columns

    def update(self, current_time, rate=30):
        if self.last_frame > self.first_frame:
            if current_time > self.last_time + rate:
                self.frame += 1
                if self.frame > self.last_frame:
                    self.frame = self.first_frame
                self.last_time = current_time
            else:
                self.frame = self.first_frame

        if self.frame != self.old_frame:
            frame_x = (self.frame % self.columns) * self.frame_width
            frame_y = (self.frame // self.columns) * self.frame_height
            rect = Rect(frame_x, frame_y, self.frame_width, self.frame_height)
            self.image = self.master_image.subsurface(rect)
            self.old_frame = self.frame

    def __str__(self):
        return str(self.frame) + ',' + str(self.first_frame) + \
            ',' + str(self.last_frame) + ',' + str(self.frame_width) + \
                ',' + str(self.frame_height) + ',' + str(self.columns) + \
                    ',' + str(self.rect)


class Point(object):
    def __init__(self, x, y):
        self.__x = x
        self.__y = y

    def __getX(self):
        return self.__x

    def __setX(self, x):
        self.__x = x

    x = property(__getX, __setX)

    def __getY(self):
        return self.__y

    def __setY(self, y):
        self.__y = y

    y = property(__getY, __setY)

    def __str__(self):
        return '{X:' + '{:.0f}'.format(self.__x) + \
            ',Y:' + '{:.0f}'.format(self.__y) + '}'
